In-home Streaming. Research from Intel Labs.

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Published on ● Video Link: https://www.youtube.com/watch?v=EDLL640uwW4



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Here we show a video of our research paper “High quality, low latency in-home streaming of multimedia applications for mobile devices” by Daniel Pohl, Stefan Nickels, Ram Nalla, Oliver Grau.

Paper download: http://www.qwrt.de/pdf/High-quality-low-latency-in-home-streaming-of-multimedia-applications-for-mobile-devices.pdf

It shows a ray traced scene that is computed by four workstations and streamed to a smartphone. Inputs from the touch screen are transfered back to the workstations for processing.

Besides high-quality gaming on mobile devices this technology could also be applied to mobile virtual reality, HPC and Big Data visualization.

Thanks to id Software and Splash Damage for the content of Enemy Territory: Quake Wars.







Tags:
in-home streaming
virtual reality
mobile virtual reality
ray tracing
graphics
daniel pohl
intel
quake wars: ray traced



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