🚀Industries of Titan First look & Introduction Early Access Indie city building simulation strategy

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Industries of Titan
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Duration: 6:16
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This is a First look and Introduction video for Industries of Titan a futuristic city building simulation strategy game in space, on Saturn's moon Titan, which comes out to Early Access on 14th April 2020. Today! I show of it’s starting gameplay, talk about the basic game mechanics and show off some of the game features. Here I preview the game for all new players who might like it and I must say I have had a blast playing it.

9️⃣Tips for Industries of Titan and tricks for gameplay Early Access Indie city building simulation
https://youtu.be/yu-9cIPbEb4

🔩 Industries of Titan "Landfall" Let's Try EP #1
https://youtu.be/Tf6UwEPsekA

⭐PLAYLIST WITH MORE UPCOMING GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CGWQhD9HzPzC_PJMd2XWWKj

👉To see more Previews, Introduction and First look videos about games check out this playlist: https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y

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Industries of Titan is a simulation strategy game set on Saturn’s moon which combines classic city building and management elements, blending low poly and voxel art styles. Create a sprawling industrial city. Compete with the other Corporations of Titan for resources, territory, and power. Do battle with ships, technology, influence, or the sheer productive power of your factories. Stake your claim to the Industries of Titan in this innovative sim/strategy game!

FEATURES:
Design your city and grow it from just a few small buildings into a massive metropolis!
Set up production lines inside your factories to turn raw resources into ever more powerful devices and buildings.
Balance the needs of your workers, your factories, and your buildings to produce a powerful, efficient economy.
Design the interiors of your battleships by strategically placing weapons, shields, thrusters, and more, to reduce weak points and maximize fighting capability. (Coming during Early Access)
Overcome your enemies via tactical battleship combat, technological superiority, political influence, or the sheer productive power of your factories. (Coming during Early Access)
Gameplay is "real-time with pause" -- play at your preferred pace!

Created by the team that brought you Crypt of the NecroDancer, with art by Sir Carma and Nick Gunn, music by Danny Baranowsky, and audio by Power Up Audio.

Industries of Titan Website:
http://industriesoftitan.com/
Steam page: https://store.steampowered.com/app/427940/Industries_of_Titan/
Epic page:
https://www.epicgames.com/store/en-US/product/industries-of-titan/home

From the FAQ about Industries of Titan
“Please note that this is indeed an Early Access launch! A full 1.0 launch will follow 12 months later on both the Epic Games Store and on Steam. Features such as transportation systems, ship-to-ship combat systems, populace simulation, and much more will be added to the game via updates in the next few months, so stay tuned for that!”

“The transportation gameplay system is currently in production and will be one of the first content updates during Early Access. It will feature roads for your city, trucks for resource delivery, and a new Transportation focused building. This gameplay system will also then be expanded upon in later updates during Early Access.”

“Combat Simulation is a huge aspect of the final version that we are still working on behind the scenes and won’t yet be enabled when Early Access launches. There are other features and simulations missing from the Early Access version, but we are planning to add many other features such as simulations for Transportation, Population, Weather, Factories, Tech Trees, Weatherand more. Please see our roadmap for further details.”

“Right now, Citizen simulation is not as complex as we want it to be. In a near-future update, Citizens will choose when to work, sleep, and how to use their spare time. Some will even volunteer themselves for conversion into Employees, rather than conversion being solely the result of a player action. Once Citizens gain more agency, the City Building aspect of the game will require you to keep your Citizens happy, or else your income and workforce will suffer.”

“Another aspect we seek to address is the use of Credits. Credits are currently used for City Management, such as repairs, upkeep and maintenance. In the future, you will also have to pay your Employees a “salary”, a restitution fee paid to their families. This means Employee management will have to factor into your economic strategy. Failure to do so will result in Citizen disobedience and Employees malfunctioning.”

#IndustriesofTitan#Indiesimulation#strategygame




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