Infernal Train/The Dollmaker part 2- Alice: Madness Returns E32 The End

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Music in intro by NEFFEX
Song Name: Till I'm On Top

Alice: Madness Returns is played from a third-person perspective. The player controls Alice for the entirety of the game for running, jumping, dodging, attacking, and shrinking.

In combat, Alice gains a small number of weapons that can be utilized in several ways. Her primary weapon is the Vorpal Blade, a decorated kitchen knife. The remainder of her arsenal is somewhat akin to the benign and mundane items that take on a deadly quality in Alice's tainted Wonderland in the first game. The Pepper Grinder becomes a crank operated Gatling gun, used to attack at a distance and pepper pig snouts. The Hobby Horse is used as a sledgehammer to inflict heavy damage and break barriers and defenses. The Teapot Cannon fires tea sieves that explode to cause heavy damage and, like the Hobby Horse, break barriers. By collecting teeth that are dropped by foes or found scattered about the levels, the player can upgrade these items to more powerful versions. Two other weapons cannot be upgraded, primarily because they are more defensive than directly offensive: the Umbrella acts as a shield that can be used to deflect and reflect most incoming projectiles; The Clockwork Bomb is a time-delayed/remote-controlled rabbit alarm clock that does a minimal amount of damage to enemies, but its usefulness is better illustrated as a decoy, as well as a weight to keep switches temporarily depressed.

Alice's health is tracked by a number of rose petals. Should Alice's health fall to zero during gameplay, the player is forced to start at the most recent checkpoint. They can also regenerate health by going into giant purple flowers. Falling off platforms into bottomless pits or dangerous liquids do not damage Alice but restart her at a nearby platform. The game also introduces Hysteria, which can be used when Alice's health is very low, and it can only be used for a limited amount of time.

Within events of the first game, Alice Liddell, believing herself responsible for a fire that consumed her home and her family, escapes into a twisted version of Wonderland. While held at Rutledge Asylum for treatment, Alice was able to conquer her doubts, and eventually was released from the ward. Madness Returns takes place in 1875, a year after Alice's release.[4][5][6] Alice, now 19 years old,[6] resides at an orphanage in Victorian London, under the care of Dr. Angus Bumby, a psychiatrist who uses hypnosis to help his child patients forget their memories. Though she believes that she is fine, Alice still suffers from hallucinations of Wonderland.

Rumors of a sequel to Alice first developed shortly after the original game was released to critical and commercial success, though at that time, the development team behind the original were working on the ultimately-canceled spin-off, American McGee's Oz. As the development of the movie adaptation of American McGee's Alice took longer and the original game became more of a cult classic, in 2007 interest at Electronic Arts rose in a remake of the game and work was started on a sequel.[7] However, when the movie adaptation fell through, plans for a sequel were shelved, and remained so for nearly a decade. At the February 2009 D.I.C.E. Summit, EA announced a sequel, which at the time had the working title The Return of American McGee's Alice.[8][9] Two pieces of concept art accompanied the announcement, along with the information that the original game's writer and executive producer would also return for the sequel.[10] In November of that year, a fan-made trailer (with the title "The Return of Alice") was mistaken by gaming news outlets as an official teaser for the game, in which Alice is in therapy.

In September 2017, American McGee announced that he was working on a license proposal for the third installment of the Alice franchise, tentatively titled Alice: Asylum. McGee explains that his license proposal would consist of "artwork, design outline, and financial/business model" which has been sent to EA in July 2018.[55] The game was being partially funded through the membership platform Patreon before being cancelled in April 2023 after a publishing pitch was rejected by Electronic Arts.[56] Furthermore, McGee announced that he is no longer interested in pursuing future projects regarding the Alice franchise, even if EA were to reconsider their stance with production of the game.[57]

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Alice: Madness Returns Statistics For Silent No More Gaming

At present, Silent No More Gaming has 3,595 views spread across 37 videos for Alice: Madness Returns, with the game making up 17 hours of published video on his channel. This is 6.05% of the total watchable video for Alice: Madness Returns on Silent No More Gaming 's YouTube channel.