Inserting custom BBR samples into the Super Game Boy Super Mario World samples Test 1

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Published on ● Video Link: https://www.youtube.com/watch?v=EE6q3odp0xA



Super Mario World
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Duration: 20:45
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Did you know that games actually uploaded custom sound samples into the Super Game Boy / 2? Nekketsu Beach volleyball for Japanese voice samples, and Donkey Kong 94 for Pauline's scream. Those are the ONLY two games that offered the additional item for SGB. In this video I upload custom samples from Super Mario World (Steel drum) sample: I reverse-engineered SMW and the format for the music data in both games, and also created a Game Boy ROM that6 uploads custom sound samples to the SGB via SOU_TRN.

The next step is composing actual music using custom sound samples (soon; I know the music format for both SMW and SGB/2, they're both N-SPC games using different revisions, and am working on a SGB tracker for musical composition.)

I do not know about uploading copyright data ripped directly from official games. In either case, here is the information regarding sampling data.In Super Mario World ROM 0x790A9-79CF6In Ghoul Patrol ROM 0x0A15CD-A221A https://twitter.com/nensondubois_/status/1328059864623370240

*Add 4BE to SGB for SMW Steel drum brr sample so at address 0x358AC-3858E 364E8 end Actual address for inserting SMW steel drum sound in SGB2 0x358AC-3858E (or 3598AC-364E0 if not deleting other internal SGB sampling data)

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At present, nensondubois has 10,464 views spread across 31 videos for Super Mario World, with the game making up 7 hours of published video on his channel. This is 1.74% of the total watchable video for Super Mario World on nensondubois's YouTube channel.