Inspired by The Last of Us Unreal Engine 5 Lumen PB Lighting Values
Inspired by The Last Of Us
Unreal Engine 5 Lumen Physical Based Lighting Values
Project and other versions on Artstation
artstation.com/artwork/4XngNL
Manual Settings for Camera Aperture 11 / ISO 100 /Focal Length 20.3 / Shutter Speed 100
Sun Value considering some clouds is set to 90.000 Lux
Min/Max EV100 set to 14
Applied Lut 3d that I created 3D created in PS then imported inside UE
Lighting is Sun&Sky with Volumetric Clouds and Fog
Enabled Extended default luminance range in project settings to adapt to PBL values.
Sculpted terrain inside Unreal and painted foliage using Quixel Megascans trees and assets. Other assets and main trees placed manually.
Project and other versions on Artstation
artstation.com/artwork/4XngNL
#thelastofus2 #unrealengine5 #ue5 #quixel #videogames #lumen #inspired #forest #swamp #realism #realtime #megascans @UnrealEngine @quixeltools @naughtydog @GamingBolt @gameranxTV @enfant-terrible