INSULT SWORD FIGHTING!! - THE SECRET OF MONKEY ISLAND SPECIAL EDITION (ALMOST BLIND) #5
Welcome back to part 5 of my almost blind let's play series of The Secret of Monkey Island Special Edition. The Secret of Monkey Island is a classic point and click adventure game created by Ron Gilbert and Lucas Arts that sees wannabe pirate Guybrush Threepwood try to prove he can become a pirate and be ranked amongst the best of them! Unfortunately for him, things become complicated when the evil ghost pirate Le Chuck decides to kidnap Governor Marley and Guybrush decides he has to save her! This special edition includes remastered graphics and full voice acting! Join me as I play through the first in the Monkey Island series and relive one of my favourite games of all time!
In this episode, we figure out how to get past the troll guarding the bridge, by using an obvious but not so important item! We find out that the troll is actually none other than George Lucas as well!!! We then get ourselves trained in the ways of Insult Sword Fighting! It's like normal sword fighting except you shout insult as come-backs at eachother! Then we challenge pirates across Melee Island to hone our skills before we try to challenge the Sword Master of Melee Island!
Previous Episode: https://www.youtube.com/watch?v=uUiO0CV7-Ow
Next Episode: https://www.youtube.com/watch?v=SLwWx8AKjpk
Game Playlist: https://www.youtube.com/playlist?list=PLKoQcABlBCdZodmt-f-_fI4qGZzrRAlj1
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The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fantastic version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate and explores fictional islands while solving puzzles.
The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death almost impossible, which meant that gameplay focused the game on exploration. The atmosphere was based on that of the Pirates of the Caribbean theme park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface.
Critics praised The Secret of Monkey Island for its humor, audiovisuals, and gameplay. The game spawned a number of sequels, collectively known as the Monkey Island series. Gilbert, Schafer and Grossman also led the development of the sequel Monkey Island 2: LeChuck's Revenge.[4] LucasArts released a remake of the original in 2009, which was also well received by the gaming press.
Like the original release, The Secret of Monkey Island: Special Edition received positive reviews from critics. Sean Ely of GamePro praised its updated audio, and said that the new graphics "blow the old clunker visuals ... out of the water". He cited its script, humor, plot, puzzles and balanced difficulty level as high points, and finished, "The Secret of Monkey Island: Special Edition is impressive, hilarious and downright worth your money."[67] Daemon Hatfield of IGN wrote, "Almost 20 years after its release, [The Secret of Monkey Island] remains a blast to play." He called the new graphics "slick, if a little generic", and noted that the "original graphics have a certain charm to them that the fancy pants new visuals just don't." However, he enjoyed the redone music, the new hint function, and the added sound effects and voice acting. He summarized it as "one of the best times you'll ever have pointing and clicking", and noted that "few games are this funny."[69] Justin Calvert of GameSpot noted that "the Special Edition looks much better and is the only way to play if you want to hear ... what characters are saying, whereas the original game's interface is less clunky." However, he wrote that "the voice work is such a great addition to the game that it's difficult to go back to the original edition." He praised its humor, writing, puzzles and characters, and he believed that it had aged well.[68] Eurogamer's Dan Whitehead wrote, "Purists like me will almost certainly find something to grumble about over the span of the game, but the overall impact of the redesign is undeniably for the better." However, he preferred the original game's Guybrush design, and believed that the new control system was "rather less intuitive" than the old one.
TurianShepard is my YouTube gaming channel. I play lots of different games from old classics, to new releases. I'm a huge fan of point and click adventures games and FIFA. If there's anything you'd like to see me play, drop me a comment and I'll see what I can do!
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