Intel® Graphics Performance Analyzers 2020.3 Release | Intel Software
Learn more about the Intel® Graphics Performance Analyzers 2020.3 release which includes:
• Visualize coordination of synchronization primitives in Graphics Trace Analyzer; we’ve enabled visualization of GPU synchronization, GPU to CPU synchronization and CPU synchronization for enhanced profiling of CPU bound applications.
• Significantly increased the granularity and quality of CPU counters for Intel Hardware in System Analyzer, transitioning from a windows-based collection system to an Intel based collection system. This enables System Analyzer to collect many more samples per second for detailed analysis to determine whether your application is CPU or GPU bound.
• added Command Queues in Graphics Frame Analyzer, along with debug region for those command queues, while performing multi-frame analysis for DirectX12 applications.
• Additionally, our team has continued to add and expand features in the Intel® GPA Framework that include, but are not limited to:
o DirectX12 Variable Rate Shading Tier 2
o An alpha version of Raytracing for DirectX applications
o And expanded support for Vulkan deferred capture in Unity* and Unreal* based workloads.
Visit the Intel® Graphics Frame Analyzer to homepage to download it for free: https://software.intel.com/en-us/gpa
Release Notes: https://software.intel.com/en-us/articles/intel-gpa-current-release-notes
Documentation: https://software.intel.com/en-us/gpa/documentation
Getting Started Guide: https://software.intel.com/en-us/gpa_getting_started
Download from: https://software.intel.com/en-us/gpa/
Cookbook: https://software.intel.com/en-us/gpa-cookbook
Get a marketing boost with Intel® Game Dev Boost: https://software.intel.com/gamedev/boost
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See also Intel Optimization Notice: https://intel.ly/2HVXVo5
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Intel® Graphics Performance Analyzers 2020.3 Release | Intel Software
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