Interesting Outcome After Setting 'Bandit' 'NPC_ 0001A765' to 'Bandit Ally' Faction 'FACT 000E0CD9'
The hostile bandit wouldn't approach me, but WOULD attack me if I got close enough! Adding the 0001A765 Bandits to the Bandit Ally the first time, makes the bandit you do it on, friendly.
I'm not a professional. I just understand some notions.
`
;Press 'tilde' (obviously)
[To add all bandits of code 'NPC_: Bandit 0001A765' to 'FACT: Bandit Ally 000E0CD9' Bandit Ally faction]
(skip this next section to go straight to the solution. It just shows how to find out how to do it yourself)
help bandit
;Finds code 0001A765 for 'NPC_: Bandit'. Press Page Up to look for it
help faction
;Helps find 'Faction" code 000E0CD9 for 'FACT: Bandit Ally". Press Page Up to look for it
(Solution)
player.placeleveledactoratme 1A765 1
;Or player.placeatme 1A765 1
;Click on the bandit
addfac E0CD9 1
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