Intertextuality - The Clips Show Effect | Delving Deeper

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Nathan finally watched Spiderman: No Way Home, the film he has been looking forward to since the trailer. However, there was one thing he had to do first: Watch all the Spiderman movies that came before. And this led to a thought about building campaigns and RPGs. How can we avoid the pitfalls of making a game that’s just a giant series of references to previous works? Do we handwave storytelling and world-building by just saying “basically he’s Marty McFly”? What if your players have no idea what you are referencing? We delve deeper into this subject and the term “intertextuality”.

#Spiderverse #intertextuality #TPK

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Tags:
Podcast
Gaming
Video Games
Tabletop
Tabletop Games
RPG
Game Design
Talk Show
GameDev
Tabletop Game Design
Game Mechanics
Spiderman
No Way Home
Into The Spiderverse
Family Guy
Clips Show