Interviewing Moon Studios - Devs of No Rest for the Wicked & Ori!

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Zizaran interviews Thomas Mahler and Gennadiy Korol, founders of Moon Studios, and creators of No Rest for the Wicked, Ori and the Blind Forest, and more.

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Edited by @skryah ►   / skryahexists  

Timestamps:

00:00:00 Intro and Disclaimer
00:00:36 Introductions
00:02:22 What was the decision making going from Ori to NRFTW?
00:06:34 Favourite elements of games like Dark Souls that you wanted in NRFTW?
00:09:24 Did you try any other camera angles before you settled on this one?
00:10:26 Can you tell me more about the new Crucible update?
00:13:41 What happens when you kill the boss, what kind of reward do you get?
00:14:08 How much harder do you think the crucible is going to be?
00:18:44 Economy, trading and loot distribution in Multiplayer?
00:23:33 How is the scaling going to work in multiplayer?
00:25:36 Will all the content be available to multiplayer or single player only?
00:26:02 How often do you see this game having seasons or wipes once it's out of early access?
00:32:58 How do you feel about a Standard realm similar to Path of Exile?
00:34:56 How many end games do you plan to have? How big will the crucible be?
00:36:40 How much replayability are you aiming for?
00:42:42 Is it intended for people to struggle on resources?
00:43:48 How long do you plan to stay in early access?
00:44:51 How do you feel about monetisation?
00:50:39 I want to ask about the time gating and how you feel about it?
00:57:30 A question for both, List 1 thing that games does really well, and 1 thing that needs work.
01:04:01 What should we be the most excited for on the horizon?


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