Intravenous 2 Demo: Mercenarism | Masochist Difficulty | No Gear | Ghost Rank (100% Stealth)
this game is... weird. the mechanics itself is fine. but i dont feel good while i playing this game mostly because when i failed, i felt like i didn't do the script correctly, rather than mechenically fault. because the dev designed the game in a way, where the timing is very tight for this kind of run. and the fucking door collision is another reason on why i hate this. why is it so difficult to close a fucking door? my character can telekineticly open the door from arm length, but i have to be very close with in elbow range to close the thing. and i have to worry about my character's too big hit box to not collide with the fucking door while it closes or it will re-open again. there's a reason why when you close the door in splinter cell it keep on closing even you are in the way and not re-open again you know? doors are the worst enemy in this game.
and prone mechanic is just... odd, when i transition from standing to prone, it making a noise even i am moving at 1 speed. but doesn't make any noise when i am standing still. really? because i am holding direction button to buffer my movement? even on 1 speed? really now? why am i being punish for walking around and going prone at the same time on 1 speed. if it was at level 4-5 it would make sense, but 1? no. why a mecenary don't know how to prone silently while slowly walking around? it just stupid. if you say it realistic, try walking around slowly and go prone, do it right now. before throwing that word at me. it not going make that much of a noise compare to this game.
maybe i should try the first game before i jump into this. maybe it is a better representation of the game than this demo. but you'll get my money when you fix this damn door.
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