Intravenous 1 | Masochist Difficulty | No Gear | Ghost Rank (100% Stealth) | M2 Druggie Slum
i forgot to say anything in the first video so i will put it here: this is better than the second game demo gameplay and movement wise. transition from standing to prone make no noise, i just dont know why they did change it in the second game. and doors are not as big of an issue like the second game. oh, right. i forgot 1 thing that i want to talk shit about the demo of second game. if you're moving at 2 speed or above and hit a wall, it make noises for no fucking reason, at all. again, why are you doing this? it just doesn't make any sense. the first game never has this problem in case you dont know.
but speaking of this game's the linear levels, they are... not good. at all. you have very little to no influence toward this kind of level. because the hallways are too small to move around guards, it just forcing you to just wait and wait for everything to go the way you wanted them to work, even with OCP you will find a very little use of it. this game warrants a stick to wall mechanic, it would make a whole lot of things better and add more room to experiments in the linear levels. instead of a mind-numbing waiting game. it just sad that the devs didn't add this, or devs remove it during the development, i dont know. with this problem that i said here, this is the reason why the casino level is just the worst level in the game. you will see why when i get there.
and if anything i absolutely hate is going to be 1 pixel bullshit. if camera see anything of your body even if its your toe, even for 1 frame, that's the alarm. if any pixel of flashlight is on you expecially the edge of the flashlight cone, instantly alert. for no reason. at all. it sucks. no such thing like sound that camera make to telling you that it sees you, no. none. and no "i think, i saw something?" or "what was that?" no. its "I SEE HIM!", even if the flash light is on your finger for just 1 frame.
and i hate view cone so much. why? because, like an auto crouching mechanic in quantum break. it hurts more than helps because i just can not see the shadow in front of me and i had to turn around to check if i am safe to walk forward or not. remember that the guard can be alerted if he sees 1 pixel of you when that 1 pixel of your body is in the light. so it will hurt me more in the long run. i am glad that we have an option to get rid of this "feature".
to be honest it is a weirdly good timing, you know? when i uploaded the demo of the second game, the first game got discount a couple days after for some reason. good. so i can look at this game more.
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