Intro to Steering Behaviors in Godot part 3: Mouse Move (tutorial)

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Published on ● Video Link: https://www.youtube.com/watch?v=D-xeQnOqoa4



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Learn to make a target that you can drag with the mouse, that fades in and out, and that the AI moves to.
Watch part 2: https://youtu.be/fnkgBaWKZNU
Get our Godot platformer character course: http://bit.ly/godot-2d-platform-character-course

Get the project on GitHub: https://github.com/GDQuest/Godot-engine-tutorial-demos/tree/master/2019/08-13-steering-follow-arrive (please ⭐ Star the repository!)

CONTENTS

00:00 Intro
00:19 link to previous part
00:25 Creating the target mark's scene
03:24 Starting the fade out animation
05:03 Why animation is also code
06:56 Finishing the fade out animation
08:52 Fade in animation
09:56 Coding the arrow animations
12:43 Moving the target on click and drag
15:31 Using Godot 3.1's capture animation mode
18:21 Making the AI move to the target

Discord ► https://discord.gg/87NNb3Z
Twitter ► https://twitter.com/nathangdquest

This video is licensed under the CC-By 4.0 license: https://creativecommons.org/licenses/by/4.0/

You can attribute it to "GDQuest and contributors - https://www.gdquest.com/"




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Tags:
godot mouse position
godot mouse movement
godot mouse drag
steering godot
godot steering
godot steering behaviors
godot arrive
godot game engine
godot game engine tutorial