Introducing the Demon | Cyberstorm #6

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Helloooo Demon!

The player starts as an employee of the Unitech Corporation, serving as a commander of a private military taskforce to fight a race of mechanical beings mankind created long ago called Cybrids. The game's plot and atmosphere is filled in via messages and text between missions, and is rather dark. The corporate environment is cold and ruthless, with military decisions being controlled by a computer system called the Main Synthetic Intelligence (MSI). Early on in the game one of the corporate communiques implies that Unitech can and will execute any of its military officers if they fail. This is confirmed if the player ever loses the game by having his or her forces eliminated down to the last HERC without having enough credits to replace them.

The player's soldiers are "BioDerms", short-lived, artificially-created humanoids designed to pilot the HERC war machines. The BioDerms are supposedly used because of their genetically engineered reflexes, their ability to be directly "linked" to the HERCs, and their obedience. The instructions and early parts of the game indicate that these BioDerms are sub-human, more like trained dogs, but later communiques show that they are intelligent, can think independently (and even rebel), and even think of one model as a "messiah." Thus, the BioDerms are actually slaves: disposable humanoids to be used on the battlefield, and "recycled" for a few credits or blown up in kamikaze attacks by corporate officers when they are no longer useful. One early communique describes the horror of having one's genes taken to create BioDerms, and if the player wins the game, Unitech makes it clear that they will in fact do that with the player's avatar, it is an "honor," and there is no choice.
Source: https://en.wikipedia.org/wiki/MissionForce:_CyberStorm

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Developer: Dynamix
Publisher: Sierra On-Line
Release: 1996
Genre: Turn-based tactics
Platforms: Windows
Website: https://www.gog.com/en/game/missionforce_cyberstorm







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