
Invaluable Indie Tips: Lessons Learned from Shipping | Unreal Indie Dev Days 2019 | Unreal Engine
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Published on ● Video Link: https://www.youtube.com/watch?v=xmwZjpCKCgE
In this panel discussion moderated by Epic's Christian Allen, Adam Bromell from System Era Softworks (Astroneer), Tam Armstrong from Polyarc (Moss), and Bohdon Sayre from Flight School Studio (Creature in the Well) share lessons learned from their development journeys while providing insight into important topics such as funding, optimization, marketing, shipping, and more.
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Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development
Indie Game Dev
Indie Games
Astroneer
Moss
Creature in the Well
Flight School Studio
System Era Softworks
Polyarc