Iron Roads turns railways into an optimisation puzzle by removing money and signals
For once, I'm looking at a game so new it's not even out yet. But why has Iron Roads charmed me into trying a spin on railway tycoon games that I don't normally play; one where it's less about simulating real-world operations and more about solving a board game style puzzle with limited resources?
More information about the game and playable demos -
Steam page: https://store.steampowered.com/app/2171550/Iron_Roads/
Developer page: https://cowleyforniastudios.com/ironroads
Disclaimer: I was given the game key free of charge, in case it is not overwhelmingly obvious from the video, with no obligations or conditions. I did genuinely enjoy this game; if I didn't, I would have not made a video and instead given private feedback.
Some sound effects CC0 from Freesound
Some images public domain from Wikimedia Commons
Some stock video footage from Pexels
Available research:
0:00 The latest grift
0:39 Developer ambitions
1:50 No signals, no masters, no concrete
2:55 Resource production
4:06 A casual experience?
5:52 Mr Feast
7:17 The second scenario
8:59 Realisations
10:01 Bodge wires
11:30 Challenge mode
13:18 Timberwolf sells out
Bonus fact: while I'd like a lazy way to do it, trains can be unbunched with judicious use of no-stopping zones, although you may need to revisit the length of them when adding additional services to a route.
#cementgate