Is Infinite Warfare "Realistic"? - A Space Engineer's Review
A deep dive into the real-life science and engineering behind Call of Duty: Infinite Warfare to see how "realistic" the game is. There's a lot to discuss, so get comfortable!
If you notice anything that deserves further clarification, or seems to be incorrect, please feel free to leave a comment and I will make an effort to address it.
The overwhelming majority of game footage is from Call of Duty: Infinite Warfare (2016), and CG scenes are rendered in Blender. When used, third-party assets are cited when they appear or are not subject to copyright, and in either case are presented under fair use for educational purposes. Historical documentation is presented for educational purposes.
Chapters:
00:00:00 Intro
00:08:48 Europa - Campaign
00:14:19 Europa - Frost
00:27:25 Earth Part 1 - Campaign
00:52:14 Earth Part 1 - Jackal Mission
00:58:31 UNSA Retribution
01:05:49 Moon - Campaign
01:30:28 Moon - Terminal
01:50:40 Venus
02:02:15 Titan Part 1
02:20:55 Titan - Jackal Mission
02:23:24 Titan - Grounded
02:37:19 Titan Part 2
02:46:15 Uranus
02:56:07 Neptune - Campaign
03:02:09 Neptune - Frontier
03:22:09 Pluto - Campaign
03:32:00 Pluto - Jackal Mission
03:35:36 A Short Discussion of Eris
03:37:17 Mercury & Vesta
04:05:57 Vesta - Scorch
04:26:06 Vesta - Jackal Mission
04:32:03 Earth Part 2
04:41:37 Mars Part 1
04:51:04 Mars Part 2 - Campaign
05:01:39 Mars Part 2 - Crusher
05:13:40 Mars Part 3 - Skydock
05:34:12 Mars Part 3 - Campaign
05:49:51 Cygnus X-3
06:01:07 Conclusions
06:12:54 Thank you very much for watching!