Is DOOM "Unrealistic"? - A Space Engineer's Review
Does the mad science of DOOM (2016) make any sense? Could a Mars base of this scale actually function? Or is this game more fiction than science? This exhaustive review of the space engineering of DOOM (2016) investigates these and numerous other questions, to determine whether or not this game is "realistic."
Game footage is from DOOM (2016), DOOM Eternal, and DOOM: The Dark Ages. CGI scenes were rendered in Blender. When used, third-party assets are in the public domain or cited when they appear, and are presented under fair use for educational purposes.
00:00 Intro
08:54 Level 0 - The UAC
20:09 Level 1 - The UAC
46:35 Level 2 - Res Ops
1:25:36 Level 3 - Foundry
1:56:19 Level 4 - Argent Facility
2:32:45 Level 5 - Argent Tower
3:14:38 Intermission - The Science of Argent Energy
3:25:01 Level 6 - Kadingir Sanctum
3:37:40 Level 7 - Destroyed Argent Facility
4:03:13 Level 8 - Advanced Research Complex
04:36:11 Level 9 - Lazarus Labs
05:07:09 Level 10 - Titan's Realm
05:12:54 Level 11 - The Necropolis
05:19:54 Level 12 - VEGA Central Processing
05:45:42 Level 13 - Argent D'Nur
05:53:24 Conclusions
06:05:05 Thank you for watching!