Is This the Next BIG Star Wars Game? (Preloaded Ep24)
This week, Jackson and Josh have a pretty good idea who's developing the remake of Star Wars: Knights of the Old Republic. HINT: it's definitely not who they would have guessed. Plus, they discuss their thoughts on Mass Effect: Legendary Edition. Don't miss it!
Send feedback, questions, and comments to preloadedpodcast@gmail.com
Subscribe to the podcast on your favorite platform:
General: https://bit.ly/PreloadedPod
Apple: https://bit.ly/PreloadedApple
Google: https://bit.ly/PreloadedGoogle
Spotify: https://bit.ly/PreloadedSpotify
Stitcher: https://bit.ly/PreloadedStitcher
Follow Quest Mode on social media:
YouTube https://www.youtube.com/questmode
Twitter https://twitter.com/QuestModeGames
Instagram https://www.instagram.com/questmodegames
Follow jayvee on social media:
YouTube https://www.youtube.com/channel/UC3WoPalcYf7d_x4DC2BXAfw
Twitter https://twitter.com/jayveeonYT
Instagram https://www.instagram.com/jayvee.yt
Facebook https://www.facebook.com/JV2017gameplay/
Timestamps:
0:00 Intro
2:35 Demon's Souls, Hitman 3, and The Medium impressions
7:52 Top stories in gaming (Google shuts down stadia, EA Sports College Football is back, Hitman 3 February content roadmap)
9:13 Mass Effect Legendary Edition news
13:15 Gearbox and Aspyr acquisition
16:55 Aspyr Media could be developing KotOR remake/reboot
27:24 Mail bag - email us at preloadedpodcast@gmail.com
34:38 Outro
- - - - - - - - - - - - - - - -
Star Wars: Knights of the Old Republic (often abbreviated KOTOR) is a role-playing video game set in the Star Wars universe. Developed by BioWare and published by LucasArts, the game was released for the Xbox on July 19, 2003, and for Microsoft Windows on November 19, 2003. The game was later ported to Mac OS X, iOS, and Android by Aspyr, and it is playable on the Xbox 360 and Xbox One via their respective backward compatibility features.
The story of Knights of the Old Republic takes place almost 4,000 years before the formation of the Galactic Empire, where Darth Malak, a Dark Lord of the Sith, has unleashed a Sith armada against the Galactic Republic. The player character, as a Jedi, must venture to different planets in the galaxy to defeat Malak. Players choose from three character classes (Scout, Soldier or Scoundrel) and customize their characters at the beginning of the game, and engage in round-based combat against enemies. Through interacting with other characters and making plot decisions, players can earn Light Side and Dark Side Points, and the alignment system will determine whether the player's character aligns with the light or dark side of the Force.
The game was directed by Casey Hudson, designed by James Ohlen, and written by Drew Karpyshyn. LucasArts proposed developing a game tied to Star Wars: Episode II – Attack of the Clones, or a game set thousands of years before the prequels. The team chose the latter as they thought that they would have more creative freedom. Ed Asner, Ethan Phillips, and Jennifer Hale were hired to perform voices for the game's characters, while Jeremy Soule composed the soundtrack. Announced in 2000, the game was delayed several times before its release in July 2003.
The game received critical acclaim upon release, with critics applauding the game's characters, story, and sound. It was nominated for numerous awards and is considered one of the best video games ever made. A sequel, Star Wars: Knights of the Old Republic II – The Sith Lords, developed by Obsidian Entertainment at BioWare's suggestion, was released in 2004. The series' story continued with the 2011 release of Star Wars: The Old Republic, a massively multiplayer online role-playing game developed by BioWare.
Players choose from three basic character classes (Scout, Soldier or Scoundrel) at the beginning of the game and later choose from three Jedi subclasses (Guardian, Sentinel or Consular). Beyond class, a character has "skills" stats, tiered "feats," and later on, tiered Force powers, similar to magic spells in fantasy games. Feats and Force powers are generally unlocked upon level-up, while the player is given skill points to distribute among their skills every level.
Combat is round-based; time is divided into discrete rounds, and combatants attack and react simultaneously, although these actions are presented sequentially on-screen. The number of actions a combatant may perform each round is limited. While each round's duration is a fixed short interval of real time, the player can configure the combat system to pause at specific events or the end of each round, or set the combat system to never automatically pause, giving the illusion of real-time combat. Combat actions are calculated using Dungeons & Dragons rules, particularly the d20 System.[3] While these are not displayed directly on the screen, the full breakdown for each action (including die rolls and modifiers) is accessible from a menu.