It's A Secret | GHG Show
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Alps (he/him), Astrid (they/them) and Samantha (she/her) join Mat to talk about how games are better for having secrets, but secrets are the hardest bit of game design to justify spending time on.
This episode is also available in podcast format at https://glasshouse.games/podcasts
0:00 Intro
1:41 What’s this episode about?
4:04 What’s, actually, this episode about?
7:00 Are Time Loop Games a cost-cutting measure?
7:55 Accidental Secrets
9:36 “Having the same experience as everyone else”
11:13 Designing for “Game Per Hour”
16:20 Secrets which became main content
18:50 Complicated Secrets and New Exploits
21:37 Should You Pet The Dog?
25:30 Game length is already decided ahead of development
27:00 There MUST be more
32:38 Break
33:10 The Share Button
36:10 Legends and stories
40:14 Game Endings Suck
43:06 Content Mining
45:45 Counting Achievements implies that they're worth counting
48:30 Share Button Problems
53:37 Break
53:55 Favourite Secrets?
1:11:53 Your Comments!
https://twitter.com/joelburgess/status/1428008043556622336
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