It's astounding how this game is. Weapon skill.

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so, I noticed the bar wasn't moving at all, which I found weird. Now going this high, you can rack up some ws down and I had 3 boots, but the move should have still happened in longer matches or just showed up. If it's 40 seconds, it should still appear on the gauge by 25% if its 10 seconds.

So I tested and proved it. I used a 6 sec cd staff and it doesn't work. put on cards, you get some gauge for its effect, but no movement. Remember as well, the last one is .8 on kill, look how much it fills up. it's over half by the end. They couldn't be bothered, so the game just flat out breaks at a certain pt.

*Edit, discussed and got the formula on discord, which basically just changes the complaint as I'll mention in detail.

So, I thought it was more like, Weapon has a 9 second skill, you get a negative 50%, it goes up to 13.5 seconds, continual growth, punishable, but reasonable. It's actually 18 seconds. Now, the game at one point also had 100% negative skill pizza, which basically made WS and SCs garbage with one item, so they have a history of being stupid like this and I'll point out in the positives.

When you get 100% WS gain, you get 50% regen boost, if you have 50%, you get 25% boost. If you get a negative 50%, you get 100% loss, at 88% and above, your time will be longer then the time allotted or stopped entirely, which realistically fights ending in 20 seconds or total mayham, once you get past 60%, it's basically over for that game mechanic. One boot or 3 curse traps, in a mode that now does floors up to 30, is pretty dumb. Games shouldn't have these negatives that are double or more in potency to its positive counterparts. Now I don't ask for instant WS, but if I'm gonna be doing 50% positive regen, it shouldn't be 1/4th as effective as a negative 50%.

In short, having a mechanic that basically guarantees it being removed, quite easily, is just stupid.