Jaws of Extinction : MELEE SYSTEM UPDATE 0.4.16.0a PREVIEW 17
UPDATE 0.4.16.0a PREVIEW 17 - Available on Staging branch [Steam] (ETA: 20:30 in an hour)
MELEE SYSTEM UPDATE
• All melee weapons statistics have been rebalenced around new melee system
• Melee weapons all have a chance of dismember limbs from infected. Blunt weapons have a low chance of this happening, whereas bladed weapons have a higher chance.
• Melee attacks put character in to third person.
This is a temporary measure while we test the melee system. The first person melee content will continue to be implemented while the third person system is tested.
ADDED
• Added new melee system and animations for all melee weapons
• Added new melee weapon: The Katana
• Added new dismemberment system. Melee weapons and projectiles can remove limbs from the infected.
• Added new melee finisher system. Sometimes, at the end of a fight, you will perform a special animation to finish off the last infected enemy.
• Added new harvesting animations when using a weapon (pickaxe animation to be updated in next update)
• Fast travel system, player can now travel to visisted safe-zones for a cost of bucks.
UPDATED
• Stamina can now regenerate slowly while moving at low speeds.
• Stamina usage while sprinting has been increased.
This change aims to improve melee combat as the character can now move and regenerate stamina for their next attack while making sprint manoeuvres a more tactical decision.
• Crouching now longer prevents melee attacks being performed.
• Freelook no longer stops melee attacks being performed. Freelook mode will end when starting a melee attack
FIXED
• Fixed sliding issue that can occur when NPCs holster or unholster weapons.
• Fixed Mario (Old man Mario) Romero not detecting first meet condition
• Fixed Scarlet Guidry not detecting 9v batteries in the players inventory
• Fixed new rock materials not showing height snow effect on mountain rocks and cliffs
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