Jet Pac (iPhone)

Jet Pac (iPhone)

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Published on ● Video Link: https://www.youtube.com/watch?v=HsjJx5ec1LA



Game:
Jetpac (1983)
Duration: 1:12
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Jetpac is an arcade-style shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983, and on the BBC Micro in 1984. The game is the first instalment in the Jetman series, and is the first game to be released by the Ultimate company, who were later known as Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, while simultaneously defending himself from hostile aliens. Jetpac has since been included in a number of other Rare titles such as an unlockable minigame in 1999's Donkey Kong 64 and part of the 2015 compilation Rare Replay. The game was later included in a game compilation on the ZX Spectrum Vega. It later spawned two direct sequels and a 2007 remake, Jetpac Refuelled, which was released for the Xbox Live Arcade service.

The game was written by Ultimate co-founder Chris Stamper and its graphics were designed by his brother, Tim Stamper. Jetpac was one of the very few Spectrum games also available in a ROM format for use with the Interface 2, allowing "instantaneous" loading of the game when the normal method of cassette loading took minutes. The game was met with critical acclaim upon release, with reviewers praising the game's presentation and gameplay. It later won the "Game of the Year" title at the Golden Joystick Awards in 1983.

The game world is presented in a horizontal wraparound and consists of three platforms which Jetman can manoeuvre onto. Jetman must assemble his rocket (which spawns in pieces scattered around the map), and then fill it with fuel before taking off to the next planet, where the procedure is broadly repeated with alternate procedures. In addition, the player has to defend themselves from the planet's aliens, and for bonus points collect valuable resources which occasionally fall from above.

After the first level, the rocket stays assembled and just requires refuelling. However, every four levels, the rocket resets (giving the player an extra life) and the replacement has to be built before it can be refuelled for takeoff. Each new model has a new design with a higher number written on it, although the core gameplay remains unchanged The enemies change forms each level (cycling back to the first after eight levels) and each alien has a different pattern of movement which means they can be dealt with in a different manner.

Source: https://en.wikipedia.org/wiki/Jetpac







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