Julian Ball: Why His Game Took 8 Years To Make, How Launch Went, Staying Motivated | Ep. #049

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Len's Island
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I chat with Julian Ball @FlowStudio about his 8 year project, and he reveals his final launch numbers...
► Get 50% off Full Time Game Dev: https://fulltimegamedev.mykajabi.com/full-time-game-dev-sale
► Play Len's Island: https://store.steampowered.com/app/1335830/Lens_Island/
► Wishlist Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/

Chapters

00:00:00 - Intro: 8 Years to Launch a Dream Game
00:01:44 - Ad: Full Time Game Dev Course (50% Off Summer Sale!)
00:03:03 - Crunch Time: Managing Health & Long Hours
00:04:45 - Single Player to Multiplayer: A Massive Pivot
00:06:43 - Falling In & Out of Love with Your Game
00:15:28 - Discipline vs. Motivation: The Key to Finishing
00:27:15 - Launch Fears & Confidence in Lens Island
00:34:20 - Inside Lens Island: Exploring the Unity Project
00:47:03 - Tech Deep Dive: Nav Mesh, Optimization & Weather
00:52:28 - Dungeon Design: Crafting Combat-Focused Levels
00:59:41 - Color Theory: Creating Mood in Lens Island
01:04:16 - Julian’s Launch Results Revealed!
01:05:04 - Outro Ad: Full Time Game Dev Course (Join Now!)