DevDuck: Switching To Godot, Making Games Alone, 5 Years On 1 Game, Staying Motivated | Ep. #047

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I chat with @DevDuck about his 5 year project, working completely alone in Godot.
► Check out Xsolla: https://xsolla.com/mobile-web-shop/instant?integration_type=webshop
► Follow ‪@DevDuck‬
► Enroll in my 3D workshop, free!: https://www.fulltimegamedev.com/opt-in-15-minute-3D-game
► Make your game instantly beautiful with my free workbook: https://www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook
► Get my 2D game kit, free: https://www.fulltimegamedev.com/opt-in-2D-game-kit
► Join my 2D character workshop, free: https://www.fulltimegamedev.com/opt-in-2d-character-art-workshop
► Wishlist Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/
► Learn how to make money as a YouTuber: https://www.fulltimegamedev.com/opt-in-indie-game-income-workshop00:00:00 - Introduction: Dev Duck's Solo Game Development Journey

Chapters:

00:00:00 - Intro: Challenges of Solo Game Dev

00:01:19 - Xsolla: Monetizing Mobile Games

00:00:15 - Dev Duck’s Solo Journey with Dauphin

00:00:36 - Balancing Game Dev and Full-Time Job

00:02:39 - Crafting Consistent YouTube Devlogs

00:04:47 - Scope Creep and Dauphin’s Dev Challenges

00:06:14 - Game Dev as a Creative Outlet

00:08:20 - Joys and Struggles of Indie Game Dev

00:12:20 - A Day in Dev Duck’s Indie Life

00:16:09 - Adjusting to YouTube and Handling Comments

00:21:03 - YouTuber vs. Game Dev: Identity and Business

00:29:33 - Dauphin’s Mission: Conservation and Fun

00:37:23 - Dauphin’s Mechanics and Procedural Elements

00:43:13 - Why Godot Over Unity for Dauphin

00:55:59 - Exploring Dauphin’s Godot Scene Tree

01:01:23 - Pixel Art Precision and Dauphin’s Visuals

01:06:03 - Procedural Underwater Exploration in Dauphin

01:09:35 - Particle Effects and Technical Details

01:10:27 - Creating Pixel Art in Aseprite for Dauphin