Jungle Joyride Act 1 (Night) Beta Area Restored - Sonic Unleashed: Recompiled Project PC

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Published on ● Video Link: https://www.youtube.com/watch?v=7_67fjaXp4s



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Mod made by TheStorm, please visit the mod link here: https://gamebanana.com/mods/581993

Mod Description as follows below:

This mod was originally for Xenia, and while that version still works with the recomp, I decided to create a version specifically for this version, which is now a merge mod and much smaller in size.
We all know about the beta area in Jungle Joyride night Act 1, and that it has an object layout when accessed from the mission "Jungle Fright". Well it turns out the main act 1 also has this layout, but the trigger to load the area is disabled so it remains empty.
This mod re-enables the trigger to load the beta area of Jungle Joyride night act 1, so the full original stage is fully playable. Note that you will see objects load in as you enter the beta area.

Please note some camera angles are rather jarring and unfinished, especially around the switches, this is a beta layout after all. The layout is different from that of the DLC act 3, and also has the unused palm-tree object.

Original version:
This version has the layout unchanged, asides from the removal of the door to the area. I also had to remove 3 invisible objects that hindered progression through the area.

Tweaked Version:
I have also added a tweaked version, which has some changes made by me to the level design, these include:
5 medals have been moved to the beta area, 3 sun and 2 moon, 4 of them replacing a lone ring, also an extra life has been put in place of 2 of the moved medals
Added an extra life to each of the 3 secret rooms at the bottom of the area
The 5 rings on the bottom have all been converted to super rings and moved around
Any remaining rings in the area have all been converted to super rings, with an extra one added for 10 super rings in total (For a free extra life)
Some over-lapping platforms have been removed, and a couple slightly moved to not collide with the tree
The Door to the area has been readded but it starts off opened and only closes when you walk through it, checkpoint also moved forwards slightly
Readds a swinging pole that is missing from the layout (turns out Area01 has the pole, but an early version of it)

Highly recommended to play with the DLC installed, otherwise the water will be invisible.

Epilepsy warning: If you fully drain the water with the water texture visible, it will flicker on the ground (Z-fighting)


00:00 Final
05:15 Beta
08:10 STUCK!!


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