In this part, we escape Graad Prison and enter the Graad Woods. The Woods are pitch black and our mini-map will be jammed meaning we must find our way on our own. The goal is to follow the torches from location to location and try not to stick around in one spot too long. While progressing through the woods, the ogre from earlier will pursue us along with some hounds. The hounds are a bit difficult to defeat at this point, and the ogre is still invincible, so just keep running. Eventually, we make it to a bridge and meet up with Sigmund and his party who save us. After spending the night in the woods, we carry Aya and let the others do all the fighting until we exit out to Luce Plains. Once in Luce Plains however we separate from Sigmund's party and decide to take Aya to the town of Nolaan for treatment, we encounter a fairly angry Dragon who will constantly spit fireballs at us while we run for Nolaan. I get hit here, but assuming you can make it into Nolaan without taking any damage, you'll get a Situation Bonus. Once we arrive in Nolaan, we encounter the twins Rico and Rucha who assume we're Sigmund and allow us entry.
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