just "nfs world" with "race_04" playing in the background
*Mick Gordon - That's How We Go
-NFS: World Soundtrack
(LYRICS)
Get up, Get in
Start the Big Scene
My DJ Gets to flex in
Still out to my people, they be lovin' the vibe
Like, when I'm on the mic' - I have picked up, to fight.
Chicks, now! Drop that low
Out to my people, they be lovin' it slow
Bassline under frequencies, scans club
That's how we go.
Get up, get down
Lose that sound
My DJ's gonna break it down
Still out to my people, they be lovin' the vibe
Like, when I'm on the mic' I have picked up, to fight
Chicks, now! Drop that low
Out to my people, they be lovin' it slow
Bassline under frequencies, scans club
That's how we go
Get up, get down
Lose that sound
My DJ's gonna break it down
Still out to my people, they be lovin' the vibe
Like, when I'm on the mic' I have picked up, to fight
Chicks, now! Drop that low
Out to my people, they be lovin' it slow
Bassline under frequencies, scans club
That's how we go
*Lyrics Powered By: NFS Wiki Fandom
race_04.snr
race_04.sns
[NFSW: English/Ingles]
*Need for Speed: World
-Publisher: Electronic Arts
-Series: Need for Speed
-Platform: Microsoft Windows
-Release: July 27, 2010
-Genre: Massively Multiplayer Online Racing Game
-Mode: Multiplayer
-Video Vehicle: Porsche 911 GT2 (997)
-Maps: Palmont City & Rockport
The game was first announced to be free-to-play.
In October 2009, World was opened to public beta-testing limited to residents of Taiwan.
There have been seven closed beta sessions in total. Except the first one, all were available worldwide to residents who sign up, meet admission criteria, and get accepted.
The main part of the game's map was completed on October 26, 2010, when the final three areas (Downtown Rockport, Kempton, Fortuna) and the Turnpike bridge were added to the map.
Over time, the priority on game development transitioned into focusing on increasing revenue, so plans such as adding Carbon's canyons to the map, completion of the final link area, and addition of Need for Speed: Undercover's map to the game were dropped.
Eventually, most of the development focused on adding more cars to the game since the cars helped increase revenue, and the game evolved into a "Pay To Win" game as the best cars could only be purchased with real money.
The EA Canada World team, later named Quicklime Games, which was in charge of game development, maintenance, and updates, was shut down on April 25, 2013.
On September 10, 2013, a Community Manager announced that Easy Studios (developers for Battlefield Play4Free) took over from what was left of the Quicklime Game team.
Need for Speed: World, along with other EA free-to-play titles Battlefield Heroes, Battlefield Play4Free, and FIFA World, went offline on July 14, 2015.
However, fan preservation efforts resurrected the game as an unofficial freeware title; the first known fan-run servers went online in 2017.
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