just one problem... it crashes on ps4 when navmesh is generated at runtime!

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Published on ● Video Link: https://www.youtube.com/watch?v=1330sd4iuo4



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terrain is generated at runtime and procedural wile player navigates from one terrain tile to the next., nav mesh is done in the same way but with a delay to happen after terrain is generated to avoid no surface found errors. all of this Highly optimized more so then0 that for low end mobile platforms. This so it just works on PS4, which by all means is consider a even lower end hardware then today's phones. just one issue, it crashes only on PS4 atm trying to figure it out. just one problem... it crashes on ps4 when navmesh is generated at runtime! and i have to figure it out.