Kaizo Level Design Contest 2020 - Stoned
My Kaizo Level Design Contest 2020 entry, which got 3rd place (tied with snoruntpyro).
Finally got around to record this level, I was rusty so it took me a bit longer than usual (around 8 minuted), but not too bad. Also sorry for the inconsistent frame rate, OBS was stable at 30fps but apparently not.
Note: the glitchy bars that sometimes appear are probably caused by the patch I used to teleport Mario. I tried to mitigate them when building the level but they still randomly appear sometimes. This is also the reason why I didn't remove the coins in the first room (which then become brown blocks, but still act as coins when the P-Switch activates), because doing it often caused the glitchy lines to appear.
Download: https://bin.smwcentral.net/u/36308/KLDC2020Stoned.bps
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