Kane & Lynch: Dead Men (LP) - Part 10 Ext - The Square
I think the change in difficulty resulted in a more positive experience for the game, rather than a negative one. If I would have played this section of the game on its normal setting, the footage you're about to see most likely would not have happened. Instead, I would've tried going for a lame approach to the situation in order to navigate through it. But that doesn't necessarily mean that if you play a game on a harder difficulty, you have to play it safe 100% of the time to get through it. For me, and with this game in particular, I wasn't enjoying it as much, because I knew that once I came to an intense section of the game, whatever tension the game was trying to create would be broken if I was downed more than once. Thus resulting in rage and frustration.
On a more interesting note, another game that I've seen do something similar with it difficulty settings would be Max Payne 2. There, the game would limit the amount of saves you can do in an area, adding tension, but also a strategic angle from which to approach the game from. However, in order to play the game at the level, the developers probably assumed that you played the crap out of it on easy, to get familiar with how the game was laid out.
Also, there is Genji: Dawn of the Samurai, in which the most added content to the game goes onto it's "normal" mode, and the harder difficulty is just a challenge to get through, once you're mastered the game on its lower setting.
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