Karateka - Atari ST (1988) longplay

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Game:
Karateka (1984)
Duration: 33:20
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40


"Karateka" is a martial arts action game by Jordan Mechner developed by Andromeda Software and published by Brøderbund Software in 1988 on the Atari ST.

00:00 Title screen
00:30 Introduction
01:45 Outdoors
16:30 Palace Hallway
22:20 Dungeon
28:40 Hawk
29:50 Akuma
32:00 Ending
33:00 Bad Ending

"Karateka" uses gameplay elements found in both side-scrolling 2D platformers and fighting games.
The player is introduced to the unnamed hero as he ascends a mountain into Akuma's fortress to rescue Princess Mariko. As the player directs the hero into the fortress, various foes appear and attempt to stop him. Once in a fighting stance, the player punches and kicks at each enemy, while trying to dodge their attacks. The player's health, shown by a bar on the bottom of the screen, loses a notch for every hit taken, though health is recovered slowly by not engaging in combat. Should the player lose all his health, the game is over, requiring the player to start again. The enemy's health bar is shown on the screen as well; once theirs is drained, the player has defeated him and can progress forward.

In addition to human enemies, Akuma occasionally sends his trained hawk to attack the player, which can be deflected with well-timed punches or kicks. Throughout the game, cut scenes are shown, displaying such scenes as Akuma ordering his men to attack the player, and Mariko nervously awaiting her fate.

Eventually, the player will reach and face Akuma in a final conflict. Once Akuma is defeated, the player is able to rescue Mariko. If the player gets too close while still in his fighting stance, the princess will kill him in one blow. Once Mariko is freed, she and the player leave the fortress together.

http://www.atarimania.com/game-atari-st-karateka_9718.html
https://www.atarilegend.com/games/2040







Tags:
atari
atari st
retrogaming
amiga
computer
games
retro