Katamari Damacy - Full Game (No Commentary)

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A full no commentary playthrough of Katamari Damacy
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00:00:00 Prologue
00:05:16 Star 1
00:15:30 Star 2
00:27:31 Star 3
00:41:09 Star 4
00:55:39 Star 5
01:14:00 Star 6
01:30:30 Cancer
01:40:41 Ursa Major
01:45:25 Star 7
02:02:06 Star 8
02:24:40 Star 9
02:49:24 The Moon
03:20:15 Credits

Game: Katamari Damacy
Release Date: March 18, 2004
Developer: Namco

Katamari Damacy (Japanese: 塊魂, Hepburn: Katamari Damashii, lit. "Clump of Souls") is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was released in Japan in March 2004, and in North America in September 2004. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory and was developed for less than US$1 million. In designing Katamari Damacy, the development team led by Keita Takahashi aimed to maintain three key points: novelty, ease of understanding and enjoyment.

The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were inadvertently destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to people to mountains until the ball has grown great enough to become a star. Katamari Damacy's story, characters, and settings are bizarre and heavily stylized, rarely attempting any semblance of realism, though the brands and items used are based on those current in Japan during the game's production.

Overall, Katamari Damacy was well received in Japan and North America. The game was dubbed a sleeper hit and won several awards. The success of the game led to the creation of the Katamari franchise, and inspired the development of other video games. Some critics have called it one of the greatest games of all time. A high-definition remaster of the game, Katamari Damacy Reroll, was released on Microsoft Windows and Nintendo Switch in December 2018, and is scheduled to release for PlayStation 4 and Xbox One in November 2020.

The player controls the Prince as he rolls the katamari around houses, gardens, and towns in order to meet certain parameters set by the King of All Cosmos. The player uses the two analog sticks on the DualShock controller in a manner similar to the classic arcade game Battlezone to control the direction the katamari rolls. Other controls can be triggered by the player to gain a quick burst of speed, flip the Prince to the other side of the katamari and more.

Objects that are smaller than the katamari will stick to it when the player comes into contact with them, while greater objects can be hurdles; colliding at high speed with any may cause objects to fall off the katamari, slowing the player's progress. The game uses size, weight, and surface area to determine if an object will stick to the katamari. This allows slender objects, such as pencils, that are longer than the katamari is wide, to be picked up, and these will alter how the katamari rolls until more objects are picked up. Animals such as cats will chase the katamari, knocking things from it, but once the katamari is great enough, it will scare the animals away, and they can be rolled up once they are chased down. As objects stick to the katamari, the katamari will grow, eventually allowing objects that were once hurdles to be picked up, and creating access to areas that were formerly blocked. In this manner, the player might start the game by picking up thumbtacks and ants, and slowly work up to the point where the katamari is picking up buildings, mountains, and clouds.

The typical mission given by the King of All Cosmos is the "Make a Star" mode, where the player needs to grow the katamari to a specific size within a given time frame. Other missions have more specific collecting rules, such as collecting as many items (swans, crabs, pairs) as possible within a given time, or collecting the largest item possible (such as a cow or bear). The player can attempt a score attack mode for any level, in which they try to make the largest katamari possible in the time allotted. Certain levels can unlock an "eternal mode" by creating an exceptionally large katamari. In eternal modes, the player can explore the level with no time limit.

Each level features two secret items that can be found. The first item is a royal present that contains an object that the Prince can wear. Most gifts are non-functional, but one includes a camera that can be used to take in-game screenshots. The other secret item is a cousin of the Prince, which, once rolled up in main gameplay, can be used as a character in the various multiplayer modes. However, cousins can only be found and rolled up after the game is beaten. The game also tracks which objects the player has collected at any time, allowing them to review all the various objects within the game.







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