Kemet Blood and Sand - Tutorial Video

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Tutorial
Duration: 53:38
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Kemet Blood and Sand is a 2-5 player Area Control, aggressive, points based, war game where players are rushing to be the first player to start their turn with 9 or more victory points, the first player to do so brings glory to their ancient divinity, while the others will be left to suffer in defeat!

Blood and Sand is the second edition of this classic area control war game and in this video I am going to teach you how to play Kemet Blood and Sand!

ERRORS/CLARIFICATIONS:
The 5 strength Battle Card requires you to sacrifice 2 of your own units.
Victor chooses where loser retreats.

Time Stamps
00:25 Intro
00:47 What is Kemet
4:36 Set up
13:34 Core Concepts
15:33 Round Structure
18:16 Actions
32:16 Battle
44:35 Night Phase
50:53 Additional Rules
52:27 Wrap up

"In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.

The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.

As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!

Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses."

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