Kerbal Space Program - Shabby, Shaders, AssetBundles, And You
I was forwarded this question from someone, hopefully the person that asked sees this but in any case, I figured I'd just make this video public in case anyone else is wondering-
How do you load external surface shaders into KSP through Shabby? This video covers compiling Shabby from source, creating a Unity assetbundle to house your shader, and testing it all in the form of an internal prop.
Links to all the things:
CreateAssetBundles.cs: https://drive.google.com/file/d/1FSf8... (I forget where I got this from. As shown, place this file into your Unity project's "Assets/Editor" folder)
Shabby: https://github.com/taniwha/Shabby/tre...
Unity Wireframe Shaders: https://github.com/Chaser324/unity-wi...
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