Kevin Cloud on Snapmap & The Art of DOOM
In this extended cut of our interview with id Software legend Kevin Cloud, we talk about creating SnapMap, and his work as an artist on Wolfenstein, DOOM, Quake and more.
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Hosted by Danny O'Dwyer
https://twitter.com/dannyodwyer
Produced by Danny O'Dwyer & Jeremy Jayne.
Funded by Gamers.
00:00 - Intro
01:02 - Inventing Snapmap
03:56 - What Snapmap Allows
04:58 - Doom 4 to Doom
10:16 - Development Coming Together
12:20 - The Doom Aesthetic
15:23 - Demons Reborn
20:51 - Style Over Story
23:00 - Role Fluidity
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