KF2 CD | Sharpshooter | DE_Nuke | apm_v2 56mm HZ | Precision | Team NGC | Harder Zeds

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Published on ● Video Link: https://www.youtube.com/watch?v=FyhknLhgYxw



Killing Floor 2
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Wrapped up another map. This one took us 2 sessions, and we ended up settling on playing it in the converge from the start of each wave. I'm not really a fan of that strat--it cuts a lot of interesting play out and feels cheesy and a little gross--but the majority of what I brought us here to focus on was the four-man lane and the T-Spawn fallback, and I'm confident that we'll be able to add the first stage back in when we come back at 64mm. I'd much rather beat it in the 3-stage format.

Tibbs was gone today and Leg's wrist hurt, so we swapped Leg to med and Bel took over the solo lane. Notably, that solo lane is particularly unhinged on a cycle like APM because it's fed by many spawners, so the evenly distributed large spawns result in a high likelihood of very nasty gigas. This is especially magnified in this version of the map, (HazardousMonkey's, as opposed to Teri's version played in EU), since the solo lane is fed by many spawners in the basement. I'm pretty sure that's what was causing the intervals of recurring gigas. The basement spawners would all go off together and bring a lot of larges in clustered together. You can see in the vod that I spent a great deal of time rotated.

Commando (quartet) :: Schisma ‪@Schisma28‬
Field Medic :: Leg-End ‪@LegEnd-sk6uu‬
Gunslinger (Solo) :: King of Bel
Gunslinger (quartet) :: ‪@topwolf2980‬
Sharpshooter (quartet/flex) :: EtherealDoom
Sharpshooter (quartet) :: slapSmackPUNCH ‪@slapsmackpunchgaming‬
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APM is a middle difficulty cycle, comparable to OSFFI_v1 in the early waves and TS_MIG_v2 in the late waves. It's structured in the steady flow of NT and features a strong emphasis on medium zeds, especially husks. Players should be prepared to manage targets at all ranges in both real- and zed-time, and waves are designed to produce minimal or no scrake trains and challenge the team down to the last few zeds.

APM means both "Actions Per Minute" and "Aggressively Persistent Malice."
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The precision category limits perks to Commando, Field Medic, Gunslinger, Sharpshooter, Support, SWAT (the traditional perks of CD).
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Join the Tamari's KF2 Discord: https://discord.gg/tamarikf2 We're a chill and close-knit community looking to enjoy Killing Floor 2 (and even other games) drama-free and care about having fun above all else. The servers feature a lot of QoL improvements to the game and things like custom achievements, additional prestiges, and a lot more - all with the goal of augmenting the vanilla experience, not changing it. We also play CD basically every day and it is one of our stated goals to introduce new people to the mode. If you're interested, come join us! We don't bite :)
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MODS:
Blue tracers: modded version of these delightful green tracers, https://steamcommunity.com/sharedfiles/filedetails/?id=3021560308
Red ZT tracers: Given to me by a fellow gamer. No Workshop listing. Sorry!
Scope mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1396529341

CROSSHAIR
I use notpeelz reshade-xhair
1. Google "ReShade" and download it
2. Google "notPeelz reshade xhair," download it, and follow the instructions




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Killing Floor 2 Statistics For EtherealDoom

At this time, EtherealDoom has 38,472 views for Killing Floor 2 spread across 249 videos. This game accounts for over 6 days of watchable video on his channel, roughly 97.67% of Killing Floor 2 content that EtherealDoom has uploaded to YouTube.