KH2FM - What If Scripted Battle Events Could Be Manipulated?
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Kingdom Hearts II - Spooks of Halloween Town (Project Aqua's Enhanced Version)
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Two files in KH2FM correspond to how scripted events will load in. A mission (msn) file contains an AI, some prompt/pause information scripts, additional things like counters in the top left, and camera angle scripts for the beginning and end. The ard file contains all of the spawns and what mission file is called for the event. Here, I show an example of expanding an existing spawn list in the ard, and modifying the win condition of the mission file. This utilizes Crazycatz00's BAR Editor for replacing things in the msn file and adding a different spawn list to an ard file, and Xeeynamo's Map Studio for editing the contents/properties of the added spawn list.
A somewhat regular upload schedule will be resuming soon. Thanks for watching!
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