Dinosaurs, Pandas, fantastic game design advice, and more! This week we talk with Brian Lewis, designer of Dinosaur Island, and the upcoming Dinosaur World and Dinosaur Island: Rawr and Write, both coming to Kickstarter on September 22.
Brian talked about the games coming to Kickstarter, and then the conversation turned to some really great advice for game designers, prototyping, accepting and handling criticism during playtesting, and more. This was a great conversation with valuable information for anyone interested in designing games.
00:00 Introduction
00:22 Dinosaur World and Dinosaur Island: Rawr and Write coming to Kickstarter
02:19 What is your favorite of the Dinosaur Island/World Games?
03:04 What's the difference between Dinosaur World and Dinosaur Island?
05:36 How did the game CTRL get its name?
10:20 Did the renaming of "Would you Stab a Panda" have anything to do with your job at Pandasaurus
11:44 How did you get into game design?
15:31 The Games Jarred and Peyton are designing
18:17 Advice for solving problems in game deisgn
20:43 How do you resolve disagreements when you're designing as a team?
24:08 Recycling pieces for prototyping
25:03 What's the. most random thing you've used when prototyping a game?
30:22 Favorite kind of pizza
34:01 What has surprised you the most working in the board game industry?
36:25 Would you Rather