Killing Floor 2 CD Dystopia2029
Random discord chats throughout Wave 1-7; we moved to a "more serious" voice channel on Wave 8 (28:24).
There are somethings special at the end.
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My post-mortem:
- Although the front side has a nice LOS, it's too dark and narrow IMO. I found it's very easy to enrage multiple larges as a result.
- Since most of the zeds are funnelled into the front entrance, I believe a well placed freeze nade could even jam incoming raged FPs&QPs and therefore buy us a lot of time.
- Know when to stop shotting in order to derage FPs.
- Don't hesitate to deass the building when getting pushed. The long LOS in the front makes FPs&QPs time rage and therefore making the pushback harder than it looks IMO.
- Killing too many zeds on the way out will cause more to spawn and block the exit.
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CD Settings:
SpawnCycle=asl_v1
MaxMonsters=60
WaveSizeFakes=12
SpawnPoll=1
SpawnMod=0
CohortSize=7
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Leg End's POV: https://www.youtube.com/watch?v=zwSDPT_HLRQ&feature=youtu.be
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