Killing Floor 2 - Part 16 Endless Commando gameplay ► 1080p 60fps No commentary

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Killing Floor 2
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Killing Floor 2 is a first-person shooter video game developed and published by Tripwire Interactive. It is a sequel to 2009's Killing Floor. An early access version of the game was released for Microsoft Windows in April 2015, and the game was released in November 2016 for Windows and PlayStation 4 and August 2017 for Xbox One. The game utilizes Epic Games' Unreal Engine 3. It is also planned to be released on Linux.[2]


Contents
1 Gameplay
2 Development
2.1 Music
3 Release
4 Reception
5 References
6 External links
Gameplay

The player running into a group of Bloats
Killing Floor 2 is a first-person shooter video game, that can be played alone or cooperatively with up to six players.[3] The game is based on events from Killing Floor, in which bio-tech firm Horzine's attempt to create military clones is hijacked by an insane researcher and unleashed on the UK. The clones have now rapidly spread across Europe, paralyzing the response from the European Union.[4] Within Killing Floor 2, taking place a month after the first game, the outbreak has spread beyond Europe,[3] causing governments to collapse and communication systems to fail.

Gameplay consists of players fighting through waves against Zeds. As waves pass, the enemy count, which scales with the number of players in the game, will increase and different enemy types are introduced with the final wave culminating in a boss fight. The boss character will be determined randomly upon the start of the last wave, with each boss having different strategies for defeating it.[5] Players are equipped with melee weapons and firearms, a healing syringe, and a welder used to block passages. Random weapons, ammo, and armor can be found by exploring the level, though players have a limited amount of weight they can carry.[6]

When players kill a Zed, they earn in-game money and experience points. Achieving certain types of kills, such as a head shot, may cause the game to enter "zed time", a few seconds where all game actions for all players are slowed down, which for players can be used to carefully aim their next shot or start a different course of action. The player can take damage from the various Zeds, which can be restored using their own medical syringe on themselves or having another character use theirs, among other regenerative items. Once a player's health is drained, the player-character will die and they will not respawn until the end of the current wave; the mission is failed if all players are dead simultaneously. Players gain a monetary bonus for surviving a round, which they can use to buy and sell body armor, ammo, and weapons at a store that is only open for a limited time between rounds. Game matches can be configured based on the number of rounds before the boss fight, and over four difficulty levels. A patch to be released in early 2016 will include a dynamic difficulty option, where a computer-based "Game Controller" will be able to alter the strength of subsequent waves, either making them easier or harder, based on the players' current performance.[7]

Prior to starting a game match, the player selects one of several perks representing basic combat classes (such as "field medic", "commando", or "support") that have various skill boosts, such as better damage with specific weapon types, healing other characters, or welding doors more effectively. In the meta-game, players earn experience points for their character towards gaining experience levels any of the perks by doing actions related to those perk classes; for example, healing other players will gain "field medic" experience even if the player is not using the "field medic" perk. Most experience is earned by using weapons specific to that class, such as explosive weapons for the "demolitions" class. Each level boosts the base skill statistics of the player's character when they use that perk, while every five levels, the player is able to select one of two specific skills to enable for their character. Skills include a mix of passive and active abilities, including some that can benefit the other team members.[8] Players also have the ability to configure their in-game character through a number of pre-made personas and options for clothing coloration and accessories, though these have no impact on gameplay.

An April 2016 patch added a player-vs-player mode, in which one or more players take on the role of a Zed to kill the mercenary players. The Zed-based players will be able to use the abilities of the Zeds as they are in game, such as a Stalker Zed remaining invisible while not charging.[9][10]




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