Kim level 3 super bug (?)
Figured out yesterday after a weird whiff a possible bug for Kimberly.
If you jump cancel after heavy vagabond edge and then cancel into level 3, instead of juggling into level 3 WITHOUT jump cancel, the cancel window will shrink from 7 frames to 1, resulting in dropping the combo if there's ANY jump cancelled frames.
In the video there's an explanation on how to avoid this (either cancel at frame 1 or make sure you end your qcfx2 motion in forward and avoid up forward or up).
If you find this useful and enjoy this, keep in mind that I'm a professional SF6 coach and you can DM me on discord (Gillstolemyride) to book coaching or you can visit my Metafy profile: (Been a top coach on the website for SF6)
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