King of Seas - UnrealVR
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Published on ● Video Link: https://www.youtube.com/watch?v=H--x9f-jT5Q
Device: Meta Quest 2 via CableLink 3kx3k 90hz
Controls: PS5 DualSense
PC: AMD Ryzen 9 7950X + 4090 + 64GB RAM -
Injection: OpenVR Native Stereo and Skip Draw
UE 4.27.2
Synched Sequential and AFR don't seem to work, but thankfully native works well. Some very subtle effects in the water that don't appear in both eyes but not very noticeable at all. Decoupled pitch is nice for this game as well but has to be switched between scenes as the UI still doesn't react to it. This is where I thought having decoupled pitch as an option in your saved camera offset would be a good thing. Although generally it would be always on like in Perseus.
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Tags:
VR
UnrealVR
UE Injector
Praydog
Quest 2
Virtual Reality