King under the Mountain Game | Dwarf Fortress + Prison Architect + Rimworld | Early Prototype Build
King under the Mountain is a simulation-based settlement-building strategy game set in a fantasy world. Players take charge of a group of settlers founding a new colony, planning out work to be done and designing the rooms and structures that make up a burgeoning society. The focus is on having a deep simulation of characters and their behaviour as well as the world and environment they inhabit.
• Downlaod King Under the Mountain Game Prototype (Free) ► https://rocketjumptechnology.itch.io/king-under-the-mountain-prototype
• King under the Mountain Website ► http://kingunderthemounta.in/
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Ⓚ Some other gameplay / lets play playlists you might be interested in.
• 7 Days to Die► http://goo.gl/g4K6P3
• Space Engineers► http://goo.gl/HuDJp1
• The Forest► http://goo.gl/dz3ZBN
• Straight from the dev - Please bear in mind this is a very early build with most of the game's features still to be implemented - it's to act as a proof of concept to show we're capable of building the game and it does actually exist
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Ⓚ Social Media
• Follow my Stream for live gameplay of games like Creativerse, 7 Days to Die, Space Engineers, Project Zomboid, and many others. Check the schedule while you’re there► http://www.twitch.tv/Kage_848
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• Follow me on Twitter for up to date info about my current/upcoming gameplay / lets play video’s and my upcoming streams► https://twitter.com/#!/Kage848
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King under the Mountain Gameplay Features:
• A simulated world – The game world is built on a series of interlocking systems which combine together to simulate a living, breathing world. As night changes to day, trees and plants will grow (or not) based on sunlight and rainfall. The local environment and changing seasons have effects on the native flora and fauna. Your settlers and other characters have their own personal social and physical needs that you’ll have to fulfil to keep them happy (or at least stop them from breaking and going insane!)
• Procedural generation – Every map is randomly generated from an initial seed (a large number) so that no two maps will ever be the same – unless you choose to use the same seed! The art assets for the game have been created in such a way that they can be drawn by the game engine for near limitless variation in colour – so every tree, plant and character will have their own unique combination of colours and appearance.
• Peaceful expansion – It’s an important design goal that it’s possible to play the entire game without getting into armed conflict with other factions (if you choose to). Although weapons and combat can be significant parts of gameplay, we wanted to make sure you can peacefully build up a fully-functioning town to have the satisfaction of sitting back and watching your settlers go about their business in an “art farm” style of play.
• Multiple ways to play – As well as different ways to build and grow your settlement (do you focus on mining? farming? crafting? buying and selling goods?), in King under the Mountain you can play as several different races and factions each with their own unique gameplay elements. You could build a dwarven fortress dug deep into the side of a mountain, a town of humans at an important river crossing, or a tribe of orcs hunting and raiding others. More than just different races to play as, we want to introduce completely new play styles as unusual factions – perhaps a lone wizard building their secret lair with golems they have constructed, an evil necromancer raising an army of the dead, a dragon amassing a hoard of gold in a giant cave system, or even an invasion of demons attacking the material world.
• Player-driven content
• Mod friendly engine
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