Kingdoms of Amalur Re Reckoning on very hard PS4 PRO Part 04 Those annoying sprites and traps!
[NOTE]: Unfortunately, YT compression keeps butchering the quality of my PS4 footage, so whenever there is a lot of action on the screen, you will see awful pixelation... sorry for that. It either has something to do with the type of graphics of this game or some particular settings of my videos.
Here is a playthrough of one of my favorite games of all time. Kingdoms of Amalur: Reckoning is a game that was supposed to be a major hit back in the day: it had great financing, great minds behind it, it was a project of passion and if hype already existed back then, it would be all over your social media feeds 24/7. Sadly, it flopped and many people did not even hear about it. I do not know even one person who played the game apart from myself. For me though, I played through it in my university years, when I mostly would pirate games and spend most of my days studying and then playing games on my PC for the rest of my free time. I would quickly breeze trhough many titles without greater focus or comprehension (because the games were... free so I did not feel the urge to make the games worth my buck). KoA was different. Like way different. At that time I was kind of burned out on open world games and MMOs but Kingdoms of Amalur filled the gap - it was a single-player game that had the esthetic of several MMOs I knew (4 Story, World of Warcraft). It also had fluent combat and magic, various locations, lots of side quests and side content... and Alyn Shir in a skimpy outfit. I played the sh%$^ out of this game. Few years later, when I started redeeming myself for the pirated games, I kept hunting down all the titles I played "for free" and purchasing them either as a physical copy or on Steam or GoG. Kingdoms of Amalur is one of those games that I have purchased several times for various platforms. I also have made several attempts to play through the whole thing and record the footage to post it on YT but never actually managed to do it entirely. This is where THQ Nordic enters the story: with their acquisition of the intellectual property, they re-released the game for more modern platforms and even added a completely new DLC. KoA with a new story? Count me in. I hesitated for a long time, mainly due to the price, but finally I got the game on PS4 at a discount. Hence this playthrough. Disclaimer: It will be a very thorough playthrough, with majority of the dialogues with any NPCs I encounter. No skipping, unless accidentally. I just want to delve into the game just like 10 years ago, but this time with even more attention.
This part is mainly focused on one of the first longer side-quests in which the player ventures to Waterhall Down with Brother Egan to help him find a magic artifact that he wants to give to the two fae he claims to have met (but all in all, the player simply teaches Egan about his own ignorance). I quickly remembered two VERY annoying things about Kingdoms of Amalur - the first being some of the enemies; they are simply too powerful in the early stages of the game: a bunch of sprites requires a very strategic approach and one wrong move leads to exposing your character to a whole barrage of magic missles that simply annihilate him or her, and there are many more enemies throughout the game that are like that - every encounter with them is a pain until you gain several levels and much better equipment; the second thing are the exploding magic traps - they are barely visible (well, that's what traps are for, right?) and if you fail to avoid the explosion (in a split of a second), you are basically dead. Other than that, the initial part of the gameplay is focused on finding ways to raise the character's experience, because the difficulty curve on very hard is all over the place.
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