Kingdoms(™) update_branch 19.0 Dynamic Roads!!!!!!!
Kingdoms(™) Update Branch 19.0 Dynamic Roads!!!!!!!
ABOUT THIS GAME
http://store.steampowered.com/app/409590/KINGDOMS/
KINGDOMS is a procedural medieval RPG in a randomly generated open world. The main feature of KINGDOMS is a smart AI system that completely controls NPC behavior. As the player, you can fully interact with this massive world and become any person you want to be.
MAIN FEATURES
DYNAMIC WORLD
During the game, the world changes constantly: settlements appear, new houses, taverns, and shops are built. NPCs decide for themselves what to build next and how their settlement should be developed; and of course this living world reacts to any players' actions.
LIVING AI
Each npc has his own life goal and acts depending on this goal. Every NPC is unique - temper, motivation, reputation, skills and many other parameters affect NPC behavior. Even when NPCs have the same goal, this goal can be reached in different ways depending on situation.
FREEDOM
You can do anything you want, you can go anywhere you want. Explore caves and ruins, fight wild animals and bandits, trade with other characters, open shops, taverns or manufactories, create settlements or even whole kingdoms and manage them or just help other people. It’s up to you!
DYNAMIC COMBAT
As with all other aspects of KINGDOMS, we want to make combat as realistic as possible. The movement of your sword depends on mouse movement. Our goal is to make combat intuitive and give you a challenge. One perfect strike can be the final one.
K-EDITOR
Our mods editor, K-Editor, allows you to make any kind of modifications from new items to global mods. World, quests, AI, items, creatures - All can be changed or modified.
How is the full version planned to differ from the Early Access version?
Roadmap:
-Farms
-Blacksmith and Craft
-Road system and streets in towns.
-Mines
-Caves
-Cities improvement – new types of buildings, walls and props.
-NPC’s communities and social hierarchy.
-Family relationships.
-Political system and States.
-Law system.
-Global politic system manipulation.
-Battles between large corps of NPC’s.
-Livestock, pets.
-Guilds and non-political formations.
-Sieges and massive wars.
-Multiplayer and Coop.”
Razor:
Ages Of Urath(™) Developer & Founder
Graphic 3d art designer
Elite Member of GameEdged(™)
[UFIP] member
Beta tester Kingdoms(™)
Mod Designer & Game Master for EverQuest(™)
Admin & Curator of Razors Edge Game reviews
http://steamcommunity.com/groups/Razors-Edge
Other Links:
Twitch: https://www.twitch.tv/razoreqx1
Full Kingdoms 17.8 Stable Walk-Through:
http://steamcommunity.com/app/409590/discussions/1/2333276539596590283/
Other Videos By Razors Edge
2017-07-10 | Saelig - Game Play with Shops and more tips. |
2017-07-10 | Saelig - Game play |
2017-07-10 | Razors Gaming Video Blog |
2017-07-09 | When I say we're going to the Barn: This!!! |
2017-07-09 | Saelig: Pt 2, Lets buy a shop and get started! |
2017-07-09 | Saelig: Lets be social and find a wife PT 2 |
2017-07-09 | Saelig: Lets be social and find a wife *wink* |
2017-07-08 | Saelig Part I: Lets Play Through The Tutorial |
2017-07-08 | Kingdoms 19.1 Boston Fern Hunt. |
2017-07-08 | Kingdoms 19.1 Boat drift test |
2017-07-07 | Kingdoms(™) update_branch 19.0 Dynamic Roads!!!!!!! |
2017-07-07 | Kingdoms(™) ROADS!!!!!!!!!!! |
2017-07-06 | Kingdoms & GameEdged Friday the 13th discussion |
2017-07-05 | Kingdoms 18.2 bug testing |
2017-07-04 | Day of Infamy |
2017-07-04 | Kingdoms(™) The Official Trailer |
2017-07-04 | Kingdoms{TM) |
2017-07-03 | Kingdoms Patchnotes (03.07.2017) - update_testing 18.2 p2 |
2017-07-03 | Kingdoms Patchnotes (03.07.2017) - update_testing 18.2 |
2017-07-02 | Kingdoms(™) 18.1 update_branch |
2017-07-01 | Kingdoms 18.0 Bug Squashing |