KingKong -the official game walkthrough part 4
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KINGKONG -The Official Game
King Kong is an old story first told in movie form in 1933, so if I spoil any plot points you'll have to forgive the fact that the script is 72 years old. Risk-taking director Carl Denham takes an American crew from the relatively safe streets of the US to the uncharted Skull Island, a land that time and evolution have forgotten. Inhabited by giant dinosaur-like creatures -- Jackson calls the T-Rex a "V-Rex" -- and ruled by a giant and wildly powerful gorilla, Skull Island is where the crew crash lands and must explore to escape. Denham (played by the spirited Jack Black), Ann Darrow (Naomi Watts), Hayes (Evan Parke), and Jack Driscoll (Adrien Brody) all play a large part in the movie and game. Primarily a first-person-shooter played as Jack (approximately 75% of the game) with the third-person perspective as Kong (the other 25%), you'll hunt dinosaurs, solve physical puzzles based on fire and teamwork, and wrestle with dinosaurs (as Kong) in this surprisingly short six- to seven-hour romp.
After confronting a handful of mid-level enemies, when you finally confront the "V-Rex," the game's first real knockout moment kicks in. The scenario revolves around you Denham and Hayes getting chased into a grotto blocked by a locked door. You must distract the monster by either spearing a nearby bat or spearing the V-Rex itself. This monster is huge, swift, and can kill you with one bite. The audio kicks up a notch as your breath delivers an undeniable feeling of fear.
The first sensation with the V-Rexes is replicated each time they re-appear (they'll even show up in pairs to double the feeling), while other creature confrontations will cause your pulse to rise. You'll face scores of rapid raptors (Venatosaurs), smaller herds of lizard-like carnivores, dozens of river creatures, bats, centipedes (megapodes), scorpions, giant crabs, and more. Nothing beats the V-Rexes, but the level scenarios continue to push the limit by forcing you to protect your crew against seemingly uneven odds. Other memorable moments include the first time I was able to get a raptor and a giant centipede to fight each other, the dual V-Rex chase down the river, and the first victory over the enemy V-Rexes while playing as Kong. But nothing tops the V-Rex scenarios.
The lack of a HUD is the next step in videogame immersion and realism. And while games such as Call of Duty 2 and Chronicles of Riddick have dabbled with the idea with mild success, King Kong eliminates it altogether. There is no HUD. When Jack picks up a weapon, you'll hear him cue you with audio such as "Three cartridges on back-up," "It's OK, I have enough," and "Almost dry." When you are injured, breathing speeds up and the screen passes through various shades of darkening red. Eliminating the HUD means the game's controls are more intuitive and simple, but the problems aren't eliminated, just shifted to new areas. If you're attacked by an enemy, the screen turns bright red, creating difficulty seeing the enemy and returning fire.
Kong is shown from a mixture of over-the-shoulder third-person perspectives to fixed camera angles, and the angles generally work as well as War of the Monsters -- sometimes well and other times in annoying ways. Kong can pick up and put down Ann, and has a limited attack list: He can punch, grab, jump, and grapple. The limited amount of Kong play just isn't enough: I wish there were more Kong moves and scenarios. And I wish the New York part was longer and more fulfilling. Unfortunately, these last levels as Kong end far too quickly and finish poorly.
Technically, the game's visuals vary ever-so-slightly depending on the system you buy. The Xbox 360 and the PC stand out as the best looking of the bunch, followed by the Xbox, PS2, and GameCube, respectively. The Xbox 360 version excels with sharp, clean lighting that is distinctly superior to the other systems, and the normal mapped environments, increased geometry, and the water are all exceptional. You can see little things like the sun shining through the bat's webbed wings, a wonderful sense of fluid and mossy water, and gorgeously dense, colourful, and real-looking forestry that simply look better than other versions.
King Kong is a short but memorable game packed with high-level artistic aesthetics and production values.
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