Kirby and the Forgotten Land - No Copy Ability Evolution Run (Area 4)
Rules for this run:
1. I must avoid evolving Copy Abilities throughout the entire campaign and postgame, up until I complete The Ultimate Cup Z. If I am forced to evolve an ability (A tutorial will force this with either Fire or Cutter), then I must revert the ability back to tier 1 and discard the upgraded ability.
2. I cannot use the postgame's ability power upgrades either. I must use Tier 1 abilities at their base power.
3. I cannot use Copyless unless if it deals a killing blow or if it's mandatory for a mission. (Area 2's boss will force me to use Copyless, but that should be it). If I go Copyless within a level, I must grab the next ability I see. If there are multiple abilities in one spot, I can decide which one I want.
4. I must collect every Waddle Dee before progressing to the next area. (Although I will have to miss a single Waddle Dee, as Area 6 requires an evolved Copy Ability on its boss fight for a Waddle Dee.) Treasure Roads are entirely optional, as they will force an ability anyway and I won't be able to access most of them as they're primarily evolved abilities.
5. I cannot take advantage of a certain boss's weapon, assuming I manage to disarm them, as they use an evolved ability.
6. I cannot use Health, Damage, and Speed buffs given from either Deep Sleep or Waddle Dee's Item Shop.
7. I can only allow one death per boss/level. If I die more than once in a boss/level, then I must reset in order to prevent adaptive difficulty from kicking in. (This does not apply to The Colosseum.)
8. I must do this in Wild Mode.
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