Klonoa (PS1) || Cutscene Animation Modifying || Final Cutscene
The game stores a set of sprites to be used by each character for each stage/cutscene.
As a result, I can only view the sprites used for the cutscene I'm modifying the animations for. Both the scenes (after beating the final boss & Klonoa finding out about the truth) are stored as the same cutscene.
I mainly did this (and might continue doing this) in order to try and find any unused graphics. As a result, I am playing the Japanese version since it is an earlier build than the localized versions and is more likely to contain unused content.
The bad/choppy audio is due to the emulator I was using in order to view the game's VRAM whilst playing.
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