
KOF XIV - Daimon Combo Challenges with input data
The King of Fighters XIV
Combo Challenges (combo trials)
Character: Goro Daimon
Timestamps:
Challenge 01: 00:00
Challenge 02: 00:11
Challenge 03: 00:22
Challenge 04: 00:28
Challenge 05: 00:35
Challenge 05 (alternative solution): 00:55
Notes:
*Challenge 01, 03, 04: →↘↓↙←→+ hard punch (or both punches) must be done fast in order to combo after standing hard punch. There is an alternate solution that also works: hard punch, →↘↓↙← + light kick (activates a roll), → + hard punch or both punches (activates the command grab). This alternate solution is not showed in the video.
*Challenge 02: you must to finish the super cancel command in the moment Antonov touches the ground.
*Challenge 05: I suggest trying to use the following command in the beginning of the combo →↘↓ + hard punch, ↙←→↘↓↙← + hard punch.
*Challenge 05 (alternative solution): uses a similar trick mentioned in the first note. The command is →↘↓ + hard punch, ↙← + light kick, →↘↓↙← + hard punch.
Unedited version (3 minutes long): https://youtu.be/EoKGZgenlVE
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